Hope

Hope, also known as The Charmcaster, is a main character in Tales From The Omniverse, debuting from the second arc. She is a human originating from the magical dimension of Ledgerdomain

Appearance
Hope is a young caucasian woman with long silver hair and purple eyes. She wears a black crown on her forehead in the shape of two horns. On her left wrist, Hope wears the Illuminatrix, a gold and purple watch. She wears a violet robe with pink belts around her waist, and a leather belt diagonally across her shoulder. Hope dons a tattered, dark purple cape with a red gem on her left shoulder. She also wears black pants with brown leather boots.

Personality
Due to the environments she was raised in, Hope has developed a serious and down-to-earth personality. As a result, she has also matured a lot quicker than most people her age. Even during urgent situations, Hope still chooses to remain calm and collected. However, she is quick to lose her cool when someone brings up the nature of her past, or if someone tries to harm those close to her.

Hope is shown to be kind and polite most of the time, and shows great care towards her friends and people. Despite this, she does have a tendency to be blunt and sarcastic when she is annoyed.

Hope has also developed an inferiority complex due to the way others criticise her leadership, thinking that nothing she does is of good use.

In Tales From The Omniverse, Hope is seen to be largely unfamiliar with Earth culture, often questioning the nature of certain Earth inventions or pop culture elements.

History
While Hope was only a child, she was forced to flee her home due to the godlike tyrant Addwaitya wanting to eradicate all of humanity in Ledgerdomain. As a last ditch effort to save Hope and her uncle Hex, Spellbinder, Hope’s father, attempted to send them to Earth for safety, while holding off Addwaitya on his own. However, not only does the escape fail, but Spellbinder is murdered in the process. While the tyrant attempts to kill Hope, Hex teleports her away to a random place in Ledgerdomain, far from Addwaitya and his army. This experience mentally scars Hope for a lifetime.

Shortly afterwards, Hope is found by The Rebellion, an army of Ledgerdomainians aiming to free their dimension from tyranny.

Arc 2
Hope arrives in Lake Eerie through a portal Brenda accidentally created with her magic sword. She asks to return home, but finds that the portal had already disappeared. Unable to return home, she agrees to train Brenda's Anodite abilities. Later on, Brenda's Omnitrix detects unusual behaviour, and the two go investigate. They find a dead Ben Tennyson, as Brenda deduces it is the work of Eon, a powerful Chronian. The two leave to Khan's dimension, with Brenda now in her Chronian form.

Hope and Brenda arrive in the Blake household, located in Sydney, Australia, of the universe GRTZ-2024. Hope introduces herself to Khan, as they converse regarding the Eon situation. The group then take Khan's ship to the Sigma Corvus base, and meets Eon (Ben Anholt), as well as the rest of the Corvus Squadron. Hope begins to investigate the base, fascinated by its technology. She stays in the control centre for the remainder of the time, writing in her diary towards her deceased father.

Eventually, Hope joined the others in investigating Eon's lair. When Eon arrived, he teleported Hope and a mind-warped Jenny to a storage room. The mind-controlled Jenny attacked Hope, forcing her to fight her ally. Eventually, Jack and Prime arrive to aid her in her battle, defeating Jenny and putting her to sleep. The trio take Jenny's unconscious body and find Khan, who was at a struggle to defeat mind-warped versions of Brenda and 12. After Brenda logged a Taydenite shard in Khan's chest, Hope helped remove it and commenced a healing spell. The group then return to the Corvus base, with the assistance of Eon (K) and the Corvus Squadron.

Back at the base, Hope helps fix Prime's malfunctioning Nanites, and heads to the common room to perform a ritual. She gets into contact with a mysterious ally, who informs her regarding the current state of Ledgerdomain. She learns that said ally has been attacked by a red-clothed individual, but gets cut off when the call forcefully ends. Frustrated, she meets up with Prime once again. The two notice the common room's television malfunctioning in an odd manner, repeating the words "Eon is near. Beware of gods. The End is Near. Things are Going To Change. Beware.", which in turn causes Prime to short circuit as well, mimicking the same phrase. Hope informs Khan after receiving the warning, and help restore Prime back to his normal state.

Hope, Prime, 12, Jack, and Jenny head to Eon's lair after they find that Khan and Brenda have already left. Hope goes along with Jack and Jenny to fight 9, an augmented Osmosian. She and Jenny are restrained for part of the battle, but manages to break free and assists in the defeat of 9. Later on, they regroup back with Prime and 12, finding Khan and Brenda battling Eon. She, along with 12, Prime, Jack, and Jenny are frozen in time during the battle, and becomes confused after the events. With Eon gone, the lair began to destroy itself. Hope opens a portal, allowing Omni-Alpha to escape back to the Corvus base. Once they returned, she and Eon (K) create a portal to send 12 through, rescuing Khan.

By the end of the arc, Hope returns back to her home of Ledgerdomain.

Hope's End: Forever Despair
Hope returns to her home of Ledgerdomain only to find that her war is far from over. She is greeted by her friend, Aura, as she explains her disappearance. The two meet up with Hope’s recently newfound friend, known simply as the Forever Knight. Hope and Forever Knight converse about their respective experiences, revealing that the ally Hope was communicating with in The Eon Arc was the Forever Knight himself. When asked about the attacker the knight encountered, he simply remarks that he had forgotten, causing Hope to form suspicion. Afterwards, Hope returns back to her room to rest, and later joins Aura in waking up the Forever Knight.

Later on, Hope discovers a piece of Eon’s castle lying in the middle of Ledgerdomain, sending herself and Forever Knight to investigate the anomaly. However, tampering with the ruins would cause them to be transported to Tokyo, Japan in the universe UNUA-8273. The two spend a while in Tokyo, while Hope adapts to Japanese pop culture. They end up staying in a hotel, where they discover a mauled corpse of an alternate Hope. They realise this is the work of the Forever Knights, who have no relation to Hope’s friend of the same name. This causes Forever Knight to go into a brief crisis, but quickly gets over it, continuing to track down the culprit. The duo manage to sneak into a jet to infiltrate the Forever Knights’ base, located in London. Unfortunately, they are discovered and outnumbered by the guards of the organisation.

Arc 3
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Abilities

 * Mana Manipulation - Hope can create energy blasts, shields, and other weapons out of pure mana. This ability is strengthened in Ledgerdomain.
 * Spells - As a highly skilled sorceress, Hope has access to a large range of magic spells.
 * Telekinesis - Hope can lift objects and people with her magic.
 * Enhanced Athletic Ability - Hope is a trained military fighter.
 * Superior Intellect - Hope is shown to be quite knowledgeable, intelligent, and strategic.
 * Military Experience - Due to having worked as a military commander for the rebellion, she is familiar with military tactics and procedures.

The Illuminatrix
Main page: The Illuminatrix

Hope has her own version of the Omnitrix, dubbed as the "Illuminatrix". It allows Hope to summon aliens to her aid with the use of magic.

Staff of Ages
Hope is in the possession of the Staff of Ages, allowing her to strengthen her magical abilities.

Weaknesses

 * Human Weaknesses - Despite being a powerful sorceress, Hope is still a mere human. If she were to be caught off-guard, or be stripped of her magic, she can be killed or heavily damaged.
 * Magic Limit - As Hope only has a fixed amount of mana, she can only do so much with her magic. If she were to run out, she would lose all her energy until recovery. This, however, can be nullified to a certain extent if Hope is in Ledgerdomain.
 * Emotional Instability - It is possible to weaken Hope psychologically if one were to bring up her insecurities.

Trivia

 * This rendition of Hope is slightly inspired by Emilia from Re:Zero.